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1. The Cerb; just an overpriced Drake? - in Ships and Modules [original thread]
30km baco... ham launchers are pretty cool too . -----
- by Aranis Nax - at 2010.03.16 01:17:00
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2. Moros - thoughts and opinions - in Ships and Modules [original thread]
Originally by: Tippia Originally by: Wideen I don't see how this is a problem. the moros will still have the advantage over other dreads of killing smaller ships (from frigates to bs) quickly with a neigh over-powered drone bonus,...
- by Aranis Nax - at 2009.09.16 23:05:00
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3. Tempest needs changing. - in Ships and Modules [original thread]
Originally by: Jin Entres Originally by: Aranis Nax Oh on your 10km optimal/20km falloff suggestion, Jin. How would it change current situation, considering that ammo like EMP has -50% optimal penalty, that 10km would just be a 2-...
- by Aranis Nax - at 2009.09.16 22:49:00
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4. Tempest needs changing. - in Ships and Modules [original thread]
Originally by: Lindsay Logan Originally by: Liang Nuren Originally by: Tyler Lowe I think it's those two launcher slots that CCP keeps taking into account whenever they look at this ship. Everytime someone tries to get the ...
- by Aranis Nax - at 2009.09.16 13:08:00
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5. Moros - thoughts and opinions - in Ships and Modules [original thread]
Originally by: CCP, think of me before you break my sploithammer! If you lose your ship to Ogre II's you are an idiot. Heavy drones are rediculously slow. Why would you be at 0 on a moros anyway.. I'm sure you can think of/have been in s...
- by Aranis Nax - at 2009.09.16 12:00:00
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6. Tempest needs changing. - in Ships and Modules [original thread]
lose 2 highs? just the one. So it would be 7-6-6 with 6 turret hardpoints and 3 launcher hardpoints and 100 MBit/s drone bandwith(with matching drone bay). DPS in a full damage fit(that includes launchers and drones) would stay approx. the same wh...
- by Aranis Nax - at 2009.09.16 11:45:00
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7. Moros - thoughts and opinions - in Ships and Modules [original thread]
Why is/was the Moros based on the Dominix anyway? Why not the Megathron? PS the five minute rule is ******* me off . ----- My Tempest fix suggestion: -1 high, +1 mid, +25m¦ drone bay/bandwith. Increase maneuverability.
- by Aranis Nax - at 2009.09.16 09:15:00
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8. Missle questions for math guys like liang etc - in Ships and Modules [original thread]
Originally by: Kail Storm How did they come up with the DRF number? Ok thx alot again guys, it still looks kinda complicated but thx But basicaly is there a general rule for heavys and hams, Like biggger enemies rnlarging sig size mor...
- by Aranis Nax - at 2009.09.16 09:10:00
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9. Tempest needs changing. - in Ships and Modules [original thread]
Edited by: Aranis Nax on 16/09/2009 08:29:31 Full Tempest fix suggestion: For the tempest in my opinion the relative "versatility" should be increased for it. Best way to accomplish it would be the addition of a 6th midslot. It would enable m...
- by Aranis Nax - at 2009.09.16 08:28:00
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10. Missle questions for math guys like liang etc - in Ships and Modules [original thread]
The formula that was derived by someone smarter then me on these forums, I don't have the original link however . It does appear to match nicely with what I get ingame. Missile_damage * MIN(MIN(target_signature/explosion_radius,1),(((explosion_vel...
- by Aranis Nax - at 2009.09.16 07:30:00
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11. Battle ships and roles - Minnie is fail - in Ships and Modules [original thread]
Edited by: Aranis Nax on 15/09/2009 10:50:05 Originally by: Omara Otawan Edited by: Omara Otawan on 15/09/2009 04:53:44 Typhoon > Domi for RR BS gangs, by far. And doesnt require a ton of skills either, as you can just focus on ...
- by Aranis Nax - at 2009.09.15 10:49:00
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12. Dev Question: How was 0m range turret tracking "fixed" in 1.5.1? - in Test Server Feedback [original thread]
Edited by: Aranis Nax on 12/09/2009 08:15:12 If I understand tux' explanation right. formula would look similar to this: ChanceToHit = 0.5 ^ ((((Transversal speed/( Range to center of target * Turret Tracking))*(Turret Signature Resolution ...
- by Aranis Nax - at 2009.09.12 08:14:00
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13. [Issue] Tempest Fleet Issue - in Assembly Hall [original thread]
Originally by: Herschel Yamamoto So you want to take a ship with more lows than mids, and give it an extra mid as the faction ship bonus slot? That's kind of crazy, really. If you wanted to propose giving the T1 tempest 7 turrets and the f...
- by Aranis Nax - at 2009.09.11 15:13:00
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14. [Issue] Tempest Fleet Issue - in Assembly Hall [original thread]
Or put in other words, don't change anything except speed and agility. Well apart from a bit more cpu for versatility's sake. Shield tanks are horrendous cpu hogs. ----- My Tempest fix suggestion: -1 high, +1 mid, -1 turret. ROF bonus to 7.5%. Inc...
- by Aranis Nax - at 2009.09.11 08:20:00
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15. Tempest needs changing. - in Ships and Modules [original thread]
I really wish people would stop suggesting to turn the tempest into a poor megathron copy... Also a straight 20% dps increase on the projectile turrets themselves is a bad idea. It risks making autocannons too viable on non-minmatar ships, they a...
- by Aranis Nax - at 2009.09.11 08:00:00
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16. The Tempest - in Ships and Modules [original thread]
what the christ is a dev reply doing in this thread, shoo shoo. Surely you were supposed to show up in that other thread . It must have been a mistake naturally. It's allright we forgive you . ----- My Tempest fix suggestion: -1 high, +1 mid, -1 ...
- by Aranis Nax - at 2009.09.09 14:50:00
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17. Tempest needs changing. - in Ships and Modules [original thread]
Originally by: AstroPhobic Originally by: Cpt Branko Edited by: Cpt Branko on 09/09/2009 12:50:52 Originally by: Omu Negru Don't change the Minmatars. They pawn in those ships. I saw it. I've nearly soloed a Raven...
- by Aranis Nax - at 2009.09.09 14:44:00
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18. Tempest needs changing. - in Ships and Modules [original thread]
I think it's time CCP should distance themselves from the rule that says: 1 high slot = 1 mid slot = 1 lo = 1 turret = ... For one mid slots are worth more then lows and far more then highs. Killing the one thing that's good about fleet pest is...
- by Aranis Nax - at 2009.09.07 10:34:00
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19. Tempest needs changing. - in Ships and Modules [original thread]
Originally by: Kagura Nikon Edited by: Kagura Nikon on 04/09/2009 16:03:54 Originally by: Aranis Nax Edited by: Aranis Nax on 03/09/2009 23:56:52 Edited by: Aranis Nax on 03/09/2009 21:09:20 didn't have the time nor the...
- by Aranis Nax - at 2009.09.05 03:29:00
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20. Tempest needs changing. - in Ships and Modules [original thread]
Raven range fixed Megathron given neutron blasters instead of ion blasters, I'm not as familiar with blaster ships as I am with minmatar and amarr ships(and some caldari ships). Why graphs are so unclear is mostly cause they're a work in progre...
- by Aranis Nax - at 2009.09.04 00:12:00
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